Batak icon

Batak — Privacy Policy

Batak is a Turkish trick-taking card game for 4 players. It supports solo mode (1 human vs 3 AI) and online multiplayer (LAN auto-discovery plus public rooms via our server at batak.albooren.com).

Last updated: April 18, 2026 · Effective: April 18, 2026

Summary

Batak uses Google AdMob for advertising, Bonjour/mDNS for LAN peer discovery, and a self-hosted Dart WebSocket server at batak.albooren.com for public online rooms. No Firebase, no third-party analytics, no account system. Player nicknames are user-entered and may be pseudonymous.

Data We Process

Data typePurposeLegal basisRetention
Player nickname (user-entered)Display in multiplayer roomsGDPR 6(1)(b) contract performanceServer memory: lifetime of the room. Local device: until cleared
Room code, rejoin tokenReconnection after network dropGDPR 6(1)(b) contract performanceServer memory: up to several hours (until room ends)
IP address (connection metadata)WebSocket transport, rate limiting (5 room creates/minute/IP), abuse preventionGDPR 6(1)(f) legitimate interests (security)Server logs: 7 days, then automatically purged
Advertising identifier (IDFA / GAID)AdMob ad delivery, frequency capping, fraud preventionGDPR 6(1)(a) consent where personalised (ATT/UMP); (f) legitimate interests where non-personalisedPer Google AdMob retention policies
Device-local settings and scoresApp functionalityNot personal data transmitted to usOn device only (SharedPreferences); user-deletable

We do not request or collect real name, email, phone number, precise location, contacts, photos, microphone, or camera access. Player nicknames, though user-entered, should be treated as pseudonymous; we recommend against using your legal name.

Third-Party Services

Google AdMob

Ads support free access. AdMob processes advertising identifiers, IP address, device model, and coarse location (city/country level) per its advertising policy. AdMob uses mediation with additional ad networks; the full list of Google-certified partners is available at support.google.com/admob/answer/9012903. On iOS we request App Tracking Transparency consent; declining limits ads to contextual (non-personalised).

Self-Hosted Game Server (batak.albooren.com)

Public room creation and online multiplayer connect to a Dart WebSocket server we operate. The server keeps room codes, player nicknames, game state (hands, scores, cards played), and rejoin tokens in memory only; no persistent database is used. When a room ends, the data is discarded. Operational safeguards:

LAN Multiplayer (Bonjour / mDNS)

To discover devices on the same Wi-Fi network, the app uses Apple Bonjour on iOS (requires Local Network permission) and Android NSD. All traffic stays on your local network; no data is transmitted to us or to third parties during LAN play.

International Transfers

Nickname, game state, and IP address are transmitted to our server located in Turkey. AdMob transmissions may reach Google data centres globally, including the United States, under the EU–US Data Privacy Framework and Standard Contractual Clauses (GDPR Art. 46). Full details in the common policy — International Data Transfers section.

Your Rights & Deletion

Online game data is deleted when the room ends. Device-local settings and score history can be removed via "Settings → Clear Data" in-app, or by uninstalling. For all rights (access, rectification, erasure, restriction, portability, objection, complaint to a supervisory authority), see the common policy.

Direct requests: privacy@albooren.com